Thanks to a partnership between Ryerson University’s Experiential Design and Gaming Environments (EDGE) Lab and Toronto game development studio Phantom Compass, EDGE students and researchers will hand hands-on experience with game development.

The arrangement marries EDGE’s academic research and the creative industry know-how of Phantom Compass together, providing an outlet for the commercialization of the Lab’s applied research projects and helping Phantom Compass develop better software. They’re already studying how children learn while playing games, and how to use that knowledge to better engage children in learning at school.

EDGE Lab will host Phantom Compass within its facility at the Digital Media Zone at Ryerson, which professor Jason Nolan and Phantom Compass CEO Tony Walsh working alongside one another.

“Working with Phantom Compass on campus at Ryerson is a great opportunity for EDGE Lab to extend its research into game design,” said Nolan, in a statement. “It is also a rare opportunity to collaborate directly with one of Canada’s most innovative game studios. The ingenuity that Phantom Compass brings to the lab, they bring to the DMZ and the Ryerson community as a whole.”

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EDGE Lab is a trans-disciplinary research lab devoted to researching learning, play and social innovation, leveraging researchers from social science, humanities, engineering, and digital technology for prpjects with institutional, community and industry partners.

“The Ontario game industry and academic interest in it has grown substantially since I founded Phantom Compass in 2008,” said Walsh. “My company now has a greater market advantage with EDGE Lab’s data-driven research and insight supporting our product development strategies and design decisions. I look forward to collaborating with Jason and his team in pushing the boundaries of games.”

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