This year the roster is dominated by social apps: every one promises to make the social experience richer for both the users (in gaming, event information, gaming and news delivery) and the vendor (analytics, marketing commissions and promotions).
One project is called Event Holler, a free Web-based service that lets anyone become an event organizer. You can use it to create schedules and track ticket sales, and you’ll earn a commission for each ticket you sell.
Another application claims to make quiz games more social. GameDay provides an interactive platform where the audience can interact with broadcasters and team reps. Meanwhile, sentiment analysis is collected from the crowd and can be analyzed instantly by vendors.
Then there’s MyGoodNight, a crowd-sourcing social media application that aggregates real-time social media chatter around an event, nightclub or venue, including comments, tweets, images, videos and reviews. The growing popularity of a given event or place will automatically push it higher in the rankings.
Finally, we come to the dark horse: Boomerang. Currently in “stealth beta,” we don’t know too much about it other than it promises to revolutionize social location discovery. A select few will be filled in on the secret through private testing invitations.